SettingsManager

//Constructors/Producers
GetSettingsManager() -> SettingsManager

//Methods
SettingsManager.AllSettings() -> StringSettingCollection

StringSettingCollection

//Constructors/Producers
AllSettings(SettingsManager) -> StringSettingCollection

//Methods
StringSettingCollection.getAllSettings() -> class std::vector<class Settings::StringSetting * __ptr64,class std::allocator<class Settings::StringSetting * __ptr64> >
StringSettingCollection.getSetting(string, string) -> StringSetting

SettingFloat

//Constructors/Producers
CreateSettingFloat(string, string, float) -> SettingFloat

//Methods
SettingFloat.get() -> float
SettingFloat.set(float) -> void

SimState

//Constructors/Producers
GetSimState() -> SimState

//Methods
SimState.EnableHandTracking() -> bool
SimState.LightAngle() -> float
SimState.LightOrientation() -> float

MultiplayerCommunicator

//Constructors/Producers
GetMultiplayerCommunicator() -> MultiplayerCommunicator

//Methods
MultiplayerCommunicator.getScriptVar(string) -> string
MultiplayerCommunicator.setScriptVar(string, string) -> void

StringSetting

//Constructors/Producers
getSetting(StringSettingCollection, string, string) -> StringSetting

//Methods
StringSetting.getName() -> string
StringSetting.getStringValue() -> string
StringSetting.getTag() -> string
StringSetting.setStringValue(string) -> void