SettingsManager
//Constructors/Producers
GetSettingsManager() -> SettingsManager
//Methods
SettingsManager.AllSettings() -> StringSettingCollection
StringSettingCollection
//Constructors/Producers
AllSettings(SettingsManager) -> StringSettingCollection
//Methods
StringSettingCollection.getAllSettings() -> class std::vector<class Settings::StringSetting * __ptr64,class std::allocator<class Settings::StringSetting * __ptr64> >
StringSettingCollection.getSetting(string, string) -> StringSetting
SettingFloat
//Constructors/Producers
CreateSettingFloat(string, string, float) -> SettingFloat
//Methods
SettingFloat.get() -> float
SettingFloat.set(float) -> void
SimState
//Constructors/Producers
GetSimState() -> SimState
//Methods
SimState.EnableHandTracking() -> bool
SimState.LightAngle() -> float
SimState.LightOrientation() -> float
MultiplayerCommunicator
//Constructors/Producers
GetMultiplayerCommunicator() -> MultiplayerCommunicator
//Methods
MultiplayerCommunicator.getScriptVar(string) -> string
MultiplayerCommunicator.setScriptVar(string, string) -> void
StringSetting
//Constructors/Producers
getSetting(StringSettingCollection, string, string) -> StringSetting
//Methods
StringSetting.getName() -> string
StringSetting.getStringValue() -> string
StringSetting.getTag() -> string
StringSetting.setStringValue(string) -> void