AudioEngine
//Constructors/Producers
GetAudioEngine() -> AudioEngine
//Methods
AudioEngine.createSound(string) -> AudioObject
AudioObject
//Constructors/Producers
createSound(AudioEngine, string) -> AudioObject
//Methods
AudioObject.play(bool) -> void
AudioObject.setPitch(float) -> void
AudioObject.setPosition(vec3) -> void
AudioObject.setSpacial(bool) -> void
AudioObject.setVolume(float) -> void
AudioObject.setVolumeMultiplier(float) -> void
AudioObject.stop() -> void